ZBrushCentral

Edit, create, modify, Uv coordinates In Zbrush

Anybody knows if Zbrush is capable to edit/create UV coordinates??

I have one model, made enterly by Zprimitives, and the problem comes when I try to export the texture and mesh to Maya, becouse the zprimitives doesn´t have UV coordinates, and the mesh is really heavy (about 2million polis), this is why I couldn´t edit/create in Maya.
I think there maybe a way lowing down the poly count and then creating UV coordinates, but, how??

Thank you very much.

Depending on the model you may be able to use Tool>Geometry>Reconstruct Subdiv to create lower subdivision levels. Or course you can also use retopology as explained at www.pixologic.com/docs

To assign UV’s in ZBrush, go to the lowest subdivision level and apply a blank texture to your model that’s the size of what you’ll ultimately want to paint on. Then press Tool>Texture>GUVTiles to assign UV mapping to it.

Thank you so much Aurick, this method creates, as I could understand, an Automatic mapping/proyection over surface, and it conserves the detail in subdiv. levels??

I´m going to try it tonight, at home.

For every body: After Auric´s helpfull lines, I found the last weekend one tutorial about mapping/editing and understanding Uv coordinates in Zbrush, made by Kent Brilliant, (lesson 8). I found it usefull, thank you anyhow, Aurick.

PD: for those who doesn´t like to search; here is the link:
http://www.zbrushcentral.com/zbc/showthread.php?t=8558