Anybody knows if Zbrush is capable to edit/create UV coordinates??
I have one model, made enterly by Zprimitives, and the problem comes when I try to export the texture and mesh to Maya, becouse the zprimitives doesn´t have UV coordinates, and the mesh is really heavy (about 2million polis), this is why I couldn´t edit/create in Maya.
I think there maybe a way lowing down the poly count and then creating UV coordinates, but, how??
Thank you very much.