Hey all, I am fairly new to ZBrush. I created a model that I rather like, but my low poly has many areas where faces are at a 90 degree or more angle to each other. I discovered that this is a problem as soon as I exported my normal maps and tested them in 3D Max. On the problem faces the lighting for the normal map is all jacked up. After reading through a few tutorials, I discovered that having 90 degree angles is a big no no. My question is, what’s the best way to fix that? I want to keep my model as low poly as possible, and adding bevels all over the place doesn’t seem like the right answer to me.
I noticed that the normal maps themselves had the strange lighting bake right into them. So my question is, would it work to add more geo to the low rez to get a good normal bake, then remove the beveled edges? Do people usually go into Photoshop and adjust the normal maps there to fix the issue? Or do most people just add bevels all over their low poly model?
Any suggestions with this would be much appreciated, thanks!