Skycastle,
That’s a valid question and I’m going to try and answer 
In this specific case, it was one of my first three z figures. After getting to a fairly advanced point on the model I realized that to properly pose the character using a low rez mesh I needed more control at the joints and added edgeloops. I’ve also found it necessary to add edgeloops for certain types of large scale forms during the modeling process. It helps keep the model resolution manageable and gives the ability to control when and where resolution is added when subdividing.
For really effecient character models that can be animated and rigged well in other packages it’s extremely important.
Granted there may be better ways for the next time out, but for versatile and flexible models (rigging, animating, natural deformations during posing) it’s the best way. It’s pretty rare for a modeler to establish all the base geometry (and edgeloops if used) then not have to add more later in the process as the model is developed.
As for the edgeloop effects propogating through the subdivision heirarchy, that’s what I love the most - it’s a breeze to modify characters. The only issue I’ve had at this point is the distortion outlined above. I’ve added loops during the modeling process to all my characters so far and really want to be able to pose them !
This was sort of an exercise for me - to not use another modeling app to create the base geometry and do the whole shebang in Zbrush. Up until this point it’s gone extremely well and I hope there’s a solution to this one little bitty problem 