Hi everyone !
I have some pinching showing up, and I’m pretty sure that’s comes from the dynamic subdivision step when I’m creating the highpoly in Zbrush.
You can see here (1) this is my magazine inside Zbrush, you can notice some pinching when looking the model at a specific angle.
For really understand the issue I took a screenshot in Painter (2) to show you the curvature map when I pushed values with a level.
My process for creating the highpoly model is describe here (3). Then I had chamfers and finally decimate it. I’m not sure this is the best method, I hope you can tell me more about this, if I’m wrong, or there is more to do.
After the dynasmeh I often smooth my model with the smooth brush or smooth stronger for eliminate all kind of pinchings. Despite of that I still have those deformations, and you really can see it in Painter for shiny surfaces.
So I’m wondering, what did I do wrong ? My process is wrong or I missed something ?
I will be glad to heard from you guys !
I’m looking forward to clean up this model !