I’ve watched hours of tutorials and I’m still not clear on the correct workflow with Dynamesh. Looking for some definitive advice, please!
Some tutorials advise sculpting at a low sub/d level, and moving up a level when more detail is required.
Other tutorials (including the latest one from Kurt Paptstein on his Gumroad) work exclusively in Dynamesh, and never work with sub/d levels. They stay in Dynamesh and increase the resolution of the mesh for adding high level detail.
Am I correct in thinking that you need to come out of Dynamesh and retopologise your sculpt if your mesh is going to be imported to another app, i.e. for rigging, animating or rendering?
If I am working solely in ZBrush and doing all of my rendering in ZBrush, is it feasible to work solely in Dynamesh?
Can someone please outline the pros and cons of exclusively working in Dynamesh and under what circumstances I’d need to retopo or to start working through the Sub/D levels.
If I’m working in Dynamesh, for static images that will be rendered inside ZBrush, do I need to concern myself with projecting details in ZRemesher, or is that a workflow for games/animation?
Thanks for any help and pointers in advance.