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Dynamesh with polygroups and "Polish" function in "Deform" section

Hello guys

Does ZBrush Core have the same 1:1 ability compared to ZBrush in terms of:

  1. Automatically creating polygroups by UV island
  2. Dynamesh with keeping edges sharped between polygroups
  3. Did it have same algorithm of “Polish” in “Deform” section as regular ZBrush

Unfortunately i didnt find official documantation really helpfull :frowning:

Hello @Axel99

UV Master and UV based features are found in ZBrush only.

Dynamesh features are identical in ZBrush and Zbrush Core. Zbrush has a higher maximum resolution.

The basic “Polish” function can be found in the Deformation palette in ZBrush Core, but the more advanced Polish sliders like “Polish by Features” are only in ZBrush.


This feature comparison chart may be useful:

Take care! :slightly_smiling_face:

Thanks for answer :slightly_smiling_face:

For clarify:

Dynamesh features are identical in ZBrush and Zbrush Core. Zbrush has a higher maximum resolution.

You mean general Core restriction to 20mil/object, or you mean what Core Dynamesh have some additional restrictions to resulting numbers of polygons? In case Core Dynamesh have additional restriction limit: what are exact number or possible polygons cound after dynamesh?

Also can you, please, clarify ZRemesh work. I read docs but just want to be sure. Is that correct what Core ZRemesh will automatically change polygon count depending on model surface curvature and go beyond default 5000 if whats needed?

The Dynamesh Resolution slider in ZBrush Core is limited to 1024. In ZBrush this slider goes to 4096. This means that ZBrush will be able to capture and maintain more detail through the Dynamesh process.

The exact number of polygons will vary with the surface area of the mesh being Dynameshed, but no subtool can exceed 20 million polygons in ZBrush Core.


ZRemesher in ZBrush Core will produce meshes in excess of 5000 polygons if necessary. Again, this depends on the surface area and complexity of your mesh. You can also achieve finer control by using the “Half” option.

:slightly_smiling_face:

Got it. Thanks for quick reply SPYNDEL! :slight_smile: