Hey guys,
I’m sure you’ve had a bunch of questions related to this subject because of that video they displayed at ZSummit 2014 showing a really cool hard surface modelling workflow for guns. I Feel like I understand the workflow, but I keep running into this one little problem that’s making me tear my hair out.
I Start with my base tool, have my secondary tools for subtraction loaded up, Dynamesh the base using Dynamesh Master (which incidentally is like hard locked at some 2.7 million polygons for some reason, even though I set it to 10, and if anyone knows why that would be super super helpful also). Then I take the second tool and make sure its set to subtractive mode, Then I merge down the main tool and the subtractive tool, and dynamesh and everything works great. However, when I load up a second tool and try to do the same thing, everything breaks. It cuts in the new detail just fine, but the old detail that I had just finished making gets extremely messy as if its trying to like bridge a bunch of holes or something. Here are some pictures:
First subtraction works, fine…:
Second subtraction works fine but breaks the first subtraction:
You can see how it has like tried to like bridge the section that I just worked on, the same thing happens if I try the other tool first, it will just make this weird attempt to close the hole… even though I don’t think there are technically any holes in the mesh…
Thanks for any help guys!
Zbrush 4R6