Hya Everyone! (Hya Zber!!)
I have a few questions here but I will start off with what I am doing and some ideas or misconceptions I have…
What I’m trying to do is take things from Sculptris, turn them into Dynamesh and have them in Zbrush with Zbrush style polygons (Personally I like how Sculptris stuff looks in Zbrush but thats me).
What is happening is that even with dynamesh set to 1024 it blurs everything to the point I may as well just start over (not happening GRIN!).
Is Dynamesh the same thing as the “remesh all” button in the subtool pallet?
If so is there a way to crank it up a bit? like maybe 2048? Or more?
Or… hehehe… Am I just doing it wrong?
I was sort of under the impression that dynamesh was the Zbrush equivalent of Sculptris but it seems to be a fraction of the detail level of Sculptris.
One thing I have noticed is that I have had dynamesh spheres mush into 700,000+ polygons or points or what ever they are, and the stuff I am trying to bring over from Sculptris is in the 200,000 range so it seems like this should be do-able…
Right?
Cheers and thanks!
Mealea
EDIT: Just out of curiosity, what is the difference between point and polygon count?