ZBrushCentral

dynamesh resoultion slider change into a skin resoultion slider on custom menus

why dose dynamesh resoultion slider change into a skin resoultion slider on custom menus

here is whats happens

first when i start zbrush and drag out a primitive hit t to go into edit mode
then turn it into a polymesh3d
my dynamesh resoultion slider on my custome menu is fine

now if i hit t agin to go out of edit mode then pres ctrl + n to clear my canvas
then drag out another primitive hit t to go into edit mode
then turn it into a polymesh3d
my dynamesh resoultion slider on my custome menu has change into a skin resoultion slider

why

also if i add
these buttons from the transform menu

activate symmetry
x
z
y
activate radial symmetry
radial count

then show up nicely just like dynamesh resoultion slider at first
then after that at the same time the
dynamesh resoultion slider change into a skin resoultion slider on custom menus

all those symmetry tools disappears from my custom menu

now all those buttons still works fin if i use them by going to the transform menu
also the dynamesh slider works fine if i use it from its default place under
geometry tab then dyhnamesh tab

also another way to fix this issue
is if i load my cfg again then my custom menus is fine
or it is like it was when i first launched zbrush

if i drag out a primitive and make it into a polymesh everything is ok
second time i do that
dynamesh resoultion slider change into a skin resoultion slider on custom menus
and all my symmetry byttons i listet are gone

so whats up with this
it happen both in zbr7 and zbr8 ???

Because the Tool palette contents changes depending on what you have selected it can cause problems with some custom UIs. Some elements, such as the subtool lists, simply won’t work at all. The same applies to the symmetry buttons - they are only present in the Transform palette when a polymesh is selected.

I’m afraid that for the time being you’ll just have to live with it.

ok
thank you
atlest now i know its not me
doing something wrong with the symmetry buttons

its more a limitation in zbrush
i have to adopt to