ZBrushCentral

Dynamesh leaves hard edges/creases

Hi, I’m new to ZBrush and this is my very first sculpt. I came across this issue when perform Dynamesh operation. When I perform Dynamesh with slightly higher resolution (I used 200 in this example), it leaves hard edges/creases on the model. Does anybody know why it happens? Can provide a solution please?

dynamesh_before.jpgdynamesh_after.jpg

Attachments

dynamesh_before.jpg

dynamesh_after.jpg

Dynamesh by nature doesn’t attempt to smooth the model. It’s main goal is to preserve the existing surface shape, so if you dynamesh a low-poly model then it’s going to try and maintain all those polygonal planes even though the new geometry will be denser. You might get some smoothness if you turn on polish and / or crank the blur setting. Otherwise, you’ll want to subdivide the model a few times before doing the dynamesh operation.

That said, there’s probably little point in dynameshing the model you’ve shown as it already has a nice edgeflow for subdividing and sculpting. If you’re looking to make it smoother or add more polygons for detail, you could just subdivide it instead.
Dynameshing is good for creating basemeshes and can come in handy when you start to pull entire new forms out of a model (like wings, horns, and extra limbs), but when you have the main silhouette down I find it best to stick with regular subdivision levels instead.

Thanks a lot for the explanation @Cryrid! What I intended to was that I wanted to merge it’s mouth, which is a separate subtool with the body. And the only way I know how to do it is by using Dynamesh. But again thanks a lot! :):slight_smile: