Hello @ATrempest !
You may have two overlapping problems here with this mesh geometry, but you may also simply be expecting too fine of detail from the Dynamesh process. As the documentation explains, it is a tool for rapidly developing form up to about a medium level of detail. For the finest detail you will need to subdivide the mesh and use the broader ZBrush subdivision toolset.
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Areas too thin. Dynamesh needs closed volumes with a degree of thickness to work. If a mesh becomes too thin or delicate in an area the mesh may begin to break apart. Some of those strands are too thin to be suitable for Dynamesh.
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The shape does not well occupy surface area in the bounding box. It is the surface area of the mesh in its bounding box that determines the upper polygon potential.
For instance if you had a cube that perfectly occupied the bounding box the surface area of that mesh will naturally be able to receive more polygons than a long, thin spaghetti noodle. That noodle will struggle to receive many polygons even at maximum resolution settings. I can’t see the entire mesh, but you may have a lot of long, thin strands that are increasing the size of the bounding box without taking up much surface area within it. Most meshes will max out at something between 3-4 million polygons.
Dynamesh should be seen as a tool to help you quickly fuse together various elements to create new form, or to quickly resurface a medium detail mesh to improve mid-level sculpting performance.
Once the form of your mesh is satisfactory, the highest detail potential in ZBrush is achieved with the traditional multi-resolution subdivision process where a mesh is subdivided up from lower-res, clean quad topology. Detail from one mesh can be transferred to a multi-resolution mesh using detail projection with one of the available methods.
