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Dynamesh and Zremesher Workflow Confusion!!

Hey, fellow ZZZBrushers! I am confused at the workflow for dynamesh, zremesher, and Decimation. Is the following workflow correct? i know that everyone uses a different workflow, but i would like to know that i am using the correct techniques and workflow and not wasting my time repeating the techniques.

This is my workflow:

  1. Create a zsphere. Once done, use unified skin.

  2. Turn dynamesh on and start sculpting basic form. Pulling and moving it around.

  3. Once the basic form is established at sub div. 5, retop it using “zremesher”.

  4. After it has been retoped using zremesher, can i continue on sculpting and moving it around and re-sub divide it back to llv 5? If so, the mesh would be deformed again, so do i use zremesher again? Can i use it as many times as i want to ensure that the polygons are evenly distributed. And because i’ve retoped it, do i always have to sub div it back to the higestest. And what’s the difference between dynamesh and zremesher?

  5. Where does Decimination master come into play? Before/ after i use zremesher?

I apologise for so many questions. I have scoured far and wide in the sea of internet before asking all of these questions and read every single thread on this topic. However, it wasn’t really what i was looking for. I’ve been confused with the workflow for a number of months and i’ve spent too much time restarting it.

Any advice/ tips/ tutorials or anything? And if my workflow is incorrect please list the correct workflow!

Much appreciated and thanks alot!!! :)))

before you use ZRemesher to reduce the polycount.

ZRemesher works good but can’t handle ultra high polycounts