Hey, fellow ZZZBrushers! I am confused at the workflow for dynamesh, zremesher, and Decimation. Is the following workflow correct? i know that everyone uses a different workflow, but i would like to know that i am using the correct techniques and workflow and not wasting my time repeating the techniques.
This is my workflow:
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Create a zsphere. Once done, use unified skin.
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Turn dynamesh on and start sculpting basic form. Pulling and moving it around.
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Once the basic form is established at sub div. 5, retop it using “zremesher”.
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After it has been retoped using zremesher, can i continue on sculpting and moving it around and re-sub divide it back to llv 5? If so, the mesh would be deformed again, so do i use zremesher again? Can i use it as many times as i want to ensure that the polygons are evenly distributed. And because i’ve retoped it, do i always have to sub div it back to the higestest. And what’s the difference between dynamesh and zremesher?
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Where does Decimination master come into play? Before/ after i use zremesher?
I apologise for so many questions. I have scoured far and wide in the sea of internet before asking all of these questions and read every single thread on this topic. However, it wasn’t really what i was looking for. I’ve been confused with the workflow for a number of months and i’ve spent too much time restarting it.
Any advice/ tips/ tutorials or anything? And if my workflow is incorrect please list the correct workflow!
Much appreciated and thanks alot!!! :)))