ZBrushCentral

Dustin Brown Sketchbook

Oh wow, thanks for sharing!:+1:

Thanks Dustin! I have never seen this method before, I appreciate you sharing your wisdom :slight_smile: I picked up a lot from you and STILL continue to learn good techniques from you. Thanks again!:+1:small_orange_diamond:+1:

Anatomy exercise.
[wip01_thumb.jpg]wip01.jpg

Awesome Job on the skull dustin. Very real, plan on polypainting or rendering it? As always, good work.:+1:

Very nice skulls and thanks for sharing your tutorial, most helpful.

Beautiful Pachy, cant believe I didnt saw your thread earlier.
The red crest detail is just awesome.
I would add those boney scales all over his back, in few rows, and color them brightly red, combined with bluish dull undercolor, with patches of brighter blue,actually the possibilities are endless.
You are on the good way till now.
Everything else is good also, but I prefer dinosaurs, and from what I see, you good at it, so, for me, more dinos’ plz :slight_smile:

Cheers!

Hello

Great tutorial, I am having a problem and it would really appreciative some help. When I hit Grabdoc , I just get a alpha no depth information! what is it that I am doing wrong?

Any ideas? Let me know

Cheers

Bryan: Thanks dude. Probably won’t polypaint or render this guy unless down the road I need a skull (or skulls) for a larger piece. I need to work on the teeth some more, they kind of look like playdoe right now :slight_smile:

DigitalDreamer: Cheers! air: Thanks, I just needed to take a little brake from it. I'll come back to it with fresh eyes. Mint: Hm, the alpha and the depth map are one in the same in this case. For example, when I processed the skull above, my alpha looked like this: [[attach=136853]wip01e_depth300px.jpg[/attach]]![wip01e_depth300px.jpg|300x300](upload://u8vGN1aAQgKM8MEwIoOMOPKFVwE.jpeg) If your alpha is coming out completely black or completely white, there may be a scaling issue in which the scale of your tool isn't working well within the document. Deformation>Unify can sometimes help with this, but if you have multiple subtools you'll have to merge them with SubTool Master first. Give each subtool it's own polygroup, merge everything with subtool master, unify, then break it back up into subtools if you wish, using the polygroups to aid the process. db

Very nice, thank you!

Thanks for the reply

Here is an image of the tool I am using and the results i am getting
and what I would like to get

<img src[color=black]=“http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=136874”>

I will try fixing the scale and let u know how I am getting on

Thanks again for your reply I do really appreciate it

Thanks for the reply

Here is an image of the tool I am using and the results i am getting
and what I would like to get

link

I will try fixing the scale and let u know how I am getting on

Thanks again for your reply I do really appreciate it

hey thank you so much for the dof tutorial i always wondered how ppl did that lol. I tried it ur tute for myself and got great results so appreciate it man cheers :wink:

So I tried what you said and still had no luck, I was informed that my document may be the problem which in this case it was as I was using a custom document ( I hate the black one )

Once I went back to the default one I manged to get it to work just fine

Thanks again DB for the tutorial and your time taken trying to help

p.s How do you embed and image ?

Murray

Attachments

WORKS.jpg

If you are using Firefox (I do) you click the upload image or file, browse to your file, click place in post or something like that. The “trick” is with firefox, you have to copy and paste the little tag it gives you in the upload image window and paste that into your post where you want your image. I may have miss-understood your question but I think that should do it.

There’s sticky on top of the main forum that addresses this. I’d prefer it if other people did not embed their images in my sketchbook. Attachments are fine if you’d like to show me something, just please don’t embed them.

db

thanks for the tip, i always wondered how they do the distorted color thing, looks cool ;]

slocik: Cheers, I’m pleased people are finding the tutorial useful.

I’m working on a facehugger. Original design, of course, by Giger. It’s actually pretty interesting to check out his original illustrations for the creature. I’ve found four of them online. The evolution of the design is cool to see.

http://www.museumsyndicate.com/artist.php?artist=561

You have to appreciate the facehugger from a design standpoint. As minimalistic as it is, every part on it has a specific, carnal purpose. A less experienced designer would have likely given it big sharp teeth, or needless spikes, or any other number of unnecessary add-ons just for the heck of it.

db

[[attach=137393]wip01.jpg[/attach]](javascript:zb_insimg(‘137393’,‘wip01.jpg’,1,0))

Attachments

wip01.jpg

Plugging away at it :slight_smile:

[[attach=137480]wip02.jpg[/attach]](javascript:zb_insimg(‘137480’,‘wip02.jpg’,1,0))

Attachments

wip02.jpg

Your work continues to improve, and impress me. I love it so far. All of it looks very anatomically correct. It reminds me of fingernails at the tips, and the center looks like… a face sucker! :laughing:

Cant wait to see some colors on that creepy thing! :+1: :+1: :+1: :+1: :+1:

Thanks man :slight_smile:

Finished sculpting, now I’m polypainting. Blocking in my major hues, then I’ll go through and “vein” this thing to mottle it’s skin tone.

[[attach=137794]wip03.jpg[/attach]](javascript:zb_insimg(‘137794’,‘wip03.jpg’,1,0))

[wip03_thumb.jpg](javascript:zb_insimg(‘137795’,‘wip03_thumb.jpg’,1,0))

Attachments

wip03.jpg