Im very new to Zbrush 4r5. I love dynamesh but I understand that with it the mesh has the same subdivision across the entire mesh. Lets say Im creating a hard surface model of a welded bike frame. Id like to build up the welds around the joints with clay buildup or something like that. When Im done, I want many polys around the joints but tubing can be just the minimum of polys to export into other 3d app. Dynamesh makes an even mesh of quads. Do you get what Imean, I only want high res polys around the welds. Is there a better way to do this??
You could mask the parts of the model you want to protect and then divide. The problem is you’ll get triangles where the two mesh densities meet, which in turn keeps those areas from smoothing right.
Honestly, your best bet is to export the low resolution mesh without the welds and other details. (You’ll need to UV it as well.) That’s your base mesh. Store a morph target at the same time. Then uniformly divide and continue detailing in ZBrush. That’s where you start adding the welds and such. When done, return to the low level, switch to the stored morph target and export a displacement map. This allows you to render the detailed mesh without taking a huge number of polygons into the animation package.
Thanks ya i didnt realize you could subdivide by masking. Ill try that