Hi Guys…i’m doing a realistic face this time and this guy is from Doom Movie. I didnt had good refrence images, so tried to achieve as best as i can. I might have some proportion problems. Anyways, its still a wip, so please comments, where am i wrong, and what can be done to make him better.
Basic box modeled in maya, then done refinement in zbrush, then skin detailing and renders all done in zbrush. This is just a basic color with cavity render…eyes are photoshopped :lol:
ooh btw…this is 115,0976 polys with 6th subdiv level…i couldn’t go higher on my pc ;(
Cavity renders
Thanks in advance…