I love the original art by Seungho Lee and wanted to see how I could faithfully translate it into 3D. I took this project as an opportunity to learn about hand-painted texturing, something I’ve done sparingly in the past, and the way to use normal maps to try and give it more of a painterly look. I do think I could’ve gone all out in making it look even closer to the concept art, but for this project, I wanted to create a game-ready character using the concept art as a base for the style of this hypothetical game character. I hope you like it!
ArtStation for Marmoset Toolbag Viewer: ArtStation - Drone & Swords 3D, Francisco Rojas











