Dream - Color Dodge DTIYS
Final render and some screencaps and crops I did for @rossdraws DTIYS color dodge challenge.
It was a great experience, I tried to have all three characters done in a week but I ended up just polishing one al the way trough this image. I posted a lower res version for the challenge deadline, and later on I took two more days more to render a higher resolution version and tweak some aspects that I thought could be better, I’ll make sure to finish the other two as soon as possible.
The model was done in zbrush, clean up topology, UVs, rigging and pose in maya. Textures were done in Substance Painter, and Render in Maya Arnold. I did some color correction and other small tweaks in photoshop.
I hope you like it!
-> ArtStation

Thanks for watching!