I was just wondering if there is a method to “draw” directly on the normally invisible axis planes/grids? I think from a design standpoint, there are many situations that would be useful in conjunction with the zmodeller and insert mesh brushes along curves especially. A simple toggle for planes/grids with opacity sliders would be great… be nice to add a grid scale option there as well I suppose. Maybe I am wrong, but I think a lot of people could find a lot of uses for that… aligning objects… adding new geometry in empty space placed closer to where you actually want it… etc. I mean if you could use the zmodeller brush directly on the grid squares… without the grids actually being solid geometry. Some of the zmodeller brush options would have to be disabled when using on on those planes if they are infinite… still, I think it would be useful. The same option only per ztool would be cool as well… generated from the ztool center.
On a side note… is there a toggle or something to make an insert mesh append as opposed to insert? Seems like a modifier key would be a no brainer to do that as opposed to splitting the part in menus later… then again the options are staggering at times and maybe I missed that one. Just thinking of things that would speed my workflows.
Other than that… the zmodeller brush is pretty awesome… some things are difficult to accomplish with it compared to some dedicated modellers out there, but there are other things that are amazingly simple in comparison… not to mention more intuitive for me.
If you guys add a spline modelling brush somehow… giving us access to some MOI3D like modelling options directly within zbrush that is smart enough to mesh the created objects in quads/tris… I might almost never leave zbrush since animation isn’t really my thing.
Other pie in the sky additions for me would be cloth sim that also worked on fibermesh…with collision/wind/gravity/elasticity/stiffness controls per ztool…oh and Ptex/PBR texturing. The texturing system in zbrush does seam one to be one of the areas that could be updated seeing some of the other methods available… Ptex being one of the coolest in my mind as it bypasses the initial need for UVs as polypainting does, but without the need to divide the mesh for higher detail texturing.
Sorry… I do tend to have difficulty not slipping into stream of consciousness once I start in. Thanks for taking the time if you bothered to read this thread.