OK, so the draw size value is clearly relative to something, possibly the object’s scale somehow, and this means that draw size changes relative to the surface depending on how your model is rotated.
F’rinstance, I’m modelling a character at the moment and I’m detailing his hand with the rest hidden. I’m zoomed in (or scaled up I suppose, the way ZB seems to think of it) so that the hand fills the canvas. When I sculpt on the palm of his hand (which points down) the draw size diameter is roughly the same size as the width of a finger, yet when I rotate the model round to work on the back of the hand (points up) the draw size diameter is suddenly bigger than his whole hand. Which is really annoying.
So, is there any way to lock the draw size so that it’s relative to the screen or the surface instead of being relative to whatever the hell it’s relative to at the moment, thusly enabling me to draw the same width of stroke on one part of the model as on another without having to adjust the draw size each time I rotate the view.
And if not, can we have one in ZB4 please?