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Dragon scales, any ideas how I can do something like this?

http://fav.me/d4s03zj

I’ve been experimenting on creating a dragon using Sculptris, but I can’t figure how this guy does the scales. Anyone have any ideas? He uses zbrush. Are the tools required to create the scales like this exclusive to zbrush or is there a way for a poor Sculptris user to pull off something this spectacular?

Note to moderators: I posted this question in two places because zbrush users and Sculptris users will have different answers, and I want to consider how much more powerful zbrush is. I also want to know if the tools required to create something like this is exclusive, or if I can make do with Sculptris. zbrush is very pricey, so I must consider hard.

sorry! the search will give a lot of answer…tutorial ,etc…

My bad. I mistyped. It’s ‘how I can do something like this?’ not ‘where.’

There’s plenty of ways. Three I can think of right now would be one of the following :

1 - Use scales in surface noise > noiseplug, play with some values and use the noise feature. You could also use ‘Mask by Noise’ and then use sculpt brushes with gravity to pull the scales in a direction, rather than inflating them,

2 - Model you own scales in UV space in a 3d app or zbrush itself and cpature the depth (you could render out of Maya / Max etc using a greyscale ramp), then apply the map as a displacement

3 - Hand sculpt them, like this : http://www.youtube.com/watch?v=kkW79Q4RTc4&feature=related (be sure to check out the other parts of the videos too)

Ben

I should add, nothing will look better than hand sculpting them :slight_smile: