For a long time I wanted to develop a somewhat more worked model of a dragon
To do this, I looked for references and was inspired by the work of Antonio J. Manzanedo
Based on some other well-presented published work like those of Nicolas Swijngedau, that develops and presents creatures
The dragon bust has been completely sculpted in Zbrush and the final composition in photoshop.
The model has about 5,5M polygons, five hours of work
Thanks for viewing my work
https://www.youtube.com/watch?v=6I9jF6V7rU0&feature=emb_logo