So this weekend I took my first stab at Zbrush.
First off, what a crazy cool program. Took a while to wrap my head around the UI, coming from a 3d animation background. The docs and demo movies/scripts are an insanely good way to teach a software.
First I tried bringing in a pterodactyle mesh I had made in maya. Basically just scupted the muscles to bring out the definition some more. Simply as an atomy study. Focused on above the waist and below the neck.
I loved how I could move up and down the subdivition levels.
Now I need to learn how to texture it. And I’m wondering how to paint a bump or displacement map, or is the idea to just subdevide like crazy and paint the wrinkles right into the mesh? I thought I saw a way to use the ‘alpha’ of a brush to paint a bump or displacement, that would be great. Back to the docs and movies I guess.
Next I started with a sphere while watching Sunday nights showing of the good the bad and the ugly. It inspired a dragon-like head. Couldn’t figure out how to convert this to a poly mesh so I could use the different levels of subdivision.
Starting with sphere is no good for me though, can’t stand the pinched poles.
Next to learn the wacky world of zpheres, that’s a part of the ui that still has me stumped, though I haven’t read about it yet.
here is a directory full of test images
Sketchbook
and my main site so that I can stroke my page counter ego when you all go visit it
TheNerdery
cheers!
g
ps the leather scales bump map is just a lame procedural in maya, I haven’t figured out how to texture in Zbrush yet…