ZBrushCentral

Drag individual vertices long distances in Z3 with tweak brush, bug?

I seem to be limited by how far I can drag parts or points away in one pull. No matter hwo far away I drag my mouse, the point will not move farther. I can unclick and try pulling again and it’ll move a little more, but…

Where is the Z2 fucntionality where I could easily pull single points as far as I want?

Or is it just a bug? I love Z3 so far but its new so bugs are not out of the question.

I reloaded zbrush3 but the bug is still there. Perhaps this is a “feature”?

If it is, how do I turn it off?

Anyone else encounter this? I can’t be the only one?

Same thing here. Also happens with the other brushes, the stroke length seems to be limited. Especially when the model is very small (which I prefer to work on when blocking out the main shape) it’s sometimes limited to only 10-15 pixels.

All the brushes have a stroke limit, so now that the tweak function is a brush, presumably it does too. However, the tweak brush’s limit should be more than sufficient to move something across screen many times over. Its hard to imagine what your particular issue might be.

I use edge loop and pull the vertices far away and divide to get crisp features in overall design so this is a big problem for me.

This limit is very small (not even close to moving across the screen).

Any way to remove this limit from the tweak brush? I can’t model without it. as of now I am stuck using z2 to make base mesh and z3 to sculpt.

I am making bone structures right now so.,…

Does anyone else notice this problem? Is Pixologic going to be doing anything about this?

Do you have this problem with other objects in Z, or just one particular model you’re working on? Maybe check out some other quick native polymesh objects.

I seem to move points across screen with no problem. Perhaps it has something to do with the worldspace scale of the model? Like if a mesh is just really, really big it makes the space a vertex can travel in a single stroke short in comparison? Perhaps youre zoomed out really far on the model when you do it, which would also make the distance it could move seem really short, if its an absolute value?

[edit] I just checked this out…if I’m zoomed out really far on a mesh, yeah…it makes it seem like its moving a much shorter distance. I can see how that could be annoying in some situations. I dont think its a bug, so much as an unintended consequence of making the move function into a brush. I suppose there needs to be an exemption on the stroke limit for the tweak brush, if such a thing is possible.

Yeah, its such a pain in my workflow now. I’m going to look for a thread that is compiling bugs so I can bring this issue to notice.