ZBrushCentral

Draconius Maximus

First Zbrush model-- Red Dragon
dragon1.jpg

Attachments

dragon2.jpg

dragon3.jpg

dragon4.jpg

dragon5.jpg

Great start. I love that you gave the wings some motion. Simple technique but very effective. The coloring and presentation are really good too. To split hairs, however, I think that if you are to have the underside of his wings a different color and value, the underside of his body would follow the same rationale. The precision and anatomy in the wing bones looks great, but I think that the rest of him could do with that same attention. Looking forward to seeing more posts.

O M G! I love that dragon! it is so cool! wow. it is just so detailed around the feet and cool. wow. Nice job.:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

P.S.: how do you get those sort of “endless” ground effects. like he’s standing on white ground that just goes on forever.

Well, thanks you guys for responding to my post, it’s soo great to have feedback. The endless ground is a plane with the shadow/matte material type applied to it. This material comes with max (click on the “standard” button to change it) and the only thing that will show on the plane is shadows that it recieves from your scene. The background is white, and you render with light tracer and a skylight or any other form of GI (global illumination) in order to get that diffuse (soft) shadow under the object. Keep in touch, and thanks again.

I only have the 1.55b demo, how can i do it with that? thanks for tellin me how for z2 tho.

I rendered the model in max because i was rigging it for an animated short. The instructions are for using 3dS max, sorry. I bet, there is a way to just place the model onto a white plane and render with some nice GI type lighting and you would get the same results. (the shadows are just a result of the blending of the GI shadows (as if its lit from all around). Set up lights surrounding the object to cast the shadows. Good Luck, sorry i can’t be more helpful! PS, i like your work twiggy!00

How many polygons ?

I only ask because I too make my models in other apps then animate with max.

And max is too temperemental with faces.

Those pictures are previous to the adoption of displacement mapping, s othe polycount is 200K. Now i am animating a 3K model which renders at 200K or higher. I highly recommend this method for animators for obvious reasons, there are a few hang ups and things which you can read about in many other threads about max and ZB together, but in the end it’s so much easier and cleaner to work this way. The 512 ram issue limited me on the poly count, i had it at 4 mil with projected details, but that amount of data wont import into max for my system so i had to settle for the more basic model (2 sub-Ds below) Ill be posting more pics and animations of this character once it’s more polished. Thanks for the post.

Huston we have lift off.

Nice to see a pitbull of a dragon rather than one of those effeminate kinds with the swan necks and fancy scales.

Also , I never got the process of Displacement or normals. I UV unwrap the models in max. It’s as slow and painful as watching the Ten Commandments for the 5th time !