ZBrushCentral

DOES ZBRUSH SUPPORT PBR WORKFLOW FROM SUBSTANCE PAINTER?

Does ZBRUSH support PBR METAL ROUGH workflow where i can import exported maps from Substance Painter and apply them to my sculpt? diffuse, roughness, normal,…etc if so can someone post a link to a guide or how.

Thanks

Zbrush doesn’t render internally the same way other apps might. There are no slots to plug in or layer image maps at the same time. You can apply any map as a texture to your model, but this would be done as part of a multi-pass rendering workflow, to be composited together afterward with other passes to capture different physical characteristics.

Many people use Zbrush with Substance painter, but usually on the way to rendering in a third application.

Thanks for the response!