Hi everybody, this is my first post on Zbrush Central. I have used lightwave as my modeler for years and have just been using Zbrush for about a year and a half now. Ive had issues with scale that i’ve just been dealing with by resizing when everything is back in lightwave or unity, but recently i started using Substance painter and now the problem is more of an issue. When i bring a real world scaled object from lightwave to Zbrush the object is small so my brushes are too big (even the 1 size on the brush is too big for details) so i scale it up in zbrush till its workable. I tried Caliper Master and a couple of other routs to scale the obect to a ‘real’ size in Zbrush and then the object seems too large (the 1000 brush size is kinda small compared to the obect) Whenever i take anything into Substance Painter the paint scale seem huge (like the obect is soo tiny that the details are too big to see anything) im just trying to figure out how when and where to re-scale an object so its something I can paint in Substance and not have to just kinda eye ball it. Any advise would be appreciated, thanks!
I use it and bring things back and forward between the two without problems. Hmmm. I wonder if there is a setting somewhere. I know there’s a setting in Lightwave somewhere that makes it more compatible with ZB. Can’t check now, but hopefully someone else knows.
If you are using goz from Lightwave Modeler to zbrush and your object size is in the 1 to 2 meter range then you are good. If your object is much bigger or smaller than 1 to 2 meters then it is not going to be sized properly in zbrush after bring it in with goz. There is no good solution to this if you use goz from Lightwave Modeler to zbrush as far as I know.
If you save your object as .obj or .fbx then you can import it into zbrush and in this case it will be sized properly in zbrush. With the .obj format you can then use goz to send the object back to Lightwave Modeler. The .fbx format gives you the ability to send multi layered object files to zbrush. The layers come in as subtools. Use the FBX ExportImport command in the plugins menu to bring your .fbx files into zbrush. For .obj files use the Export and Import buttons on the tools menu.
I have never really persevered with GoZ. Found it more annoying and unreliable, than just export/import obj
However, I’ve never tried fbx. Might be worth a try for the multi layered objects.