Hello everyone.
If I have a low poly base mesh that has sharp edges or corners, but I want to subdivide the subtool so I can add texture, how can I keep the crisp edges?
Thank you,
Hello everyone.
If I have a low poly base mesh that has sharp edges or corners, but I want to subdivide the subtool so I can add texture, how can I keep the crisp edges?
Thank you,
Nevermind. I tried dividing again with a newly created subtool and now it keeps crisp edges but I have polyfill off.
So am I understanding this right that if I have polygroups showing and I subdivide, Zbrush is averaging out the polygroup edges or something?
I just untick Smooth in the Subdivide options.
You can crease edges to have them hold their sharpness during subdivision. Make sure there are no existing subdivision levels before you do add any creases (dynamic subdivision doesn’t count, and is perfect for previewing creases).
Visible polygroups/polyfill should have absolutely no bearing on how a mesh subdivides.