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Displaying High Poly details on a Low poly mesh

Hi,
I have made a lot of characters for a game.sculpted the High Poly-took into 3dcoat to retopo and uv- then to substance painter for some fancy painting. I want to bring my Low Poly characters back into Zbrush to pose and render for my portfolio. How do I get the maps to display all the high poly detail in zbrush?

Thanks in advance.:smiley:

Zbrush doesn’t support normal map display.

You’re better off posing your mesh and taking it back in to substance, toolbag, ue4, etc.

Hi Beta Chanel,
Thank you so much for replying, I will try that workflow.:slight_smile: