Hi,
I’ve exported a displacement map from ZBrush and when I rendering it with my model it seems shorter around the borders, i mean its pushed inward (shrinked) of uv shells and looks shorter in viewer
what can cause this issue?
thanks
Hi,
I’ve exported a displacement map from ZBrush and when I rendering it with my model it seems shorter around the borders, i mean its pushed inward (shrinked) of uv shells and looks shorter in viewer
what can cause this issue?
thanks