I’ve finished modelling a character and created a displacement map. Some of the details are not “clear” enough to show up on the displacement map.
1- Should I create a bump or normal map? I tried applying a normal map on the displaced character and I can see more pore details but it seems to increase the detail that is already there, is there a way to only add more detail?
2- I also read that I could “paint” a bump map but I already have the pore detail modeled, is there a way to transfer that detail to a bump map automatically?
3 -And what about this technique:
“What you would do is sculpt your high resolution model and create a normal map for it. Save the tool so that you can come back to the high resolution version later if you need to. Now switch to a medium subdivision level and delete the higher levels. Create a displacement map. You’ll now have a displacement map for medium frequency details and a normal map for high frequency details.”
Is it a good idea? Use displacement to Subdiv 5 and use a normal map for Subdiv 7?
4- Finally, how do I render a normal map in max using Mental Ray? Placing it on the bump map?