ZBrushCentral

Displacement Maps

Hey, everyone. I could really use your help. I’m working on a project and I’ve hit a snag. I have a garment mesh with clean UVs and high resolution. But when I try to export a displacement map and apply it in Blender, I either get a pixelated result or the displacement map doesn’t look like it did in the sculpt. What am I doing wrong? Any ideas?

Hi @komissaretti

See if this helps.

Thanks a lot! My process usually goes smoothly, but I’m having trouble with this particular shirt. :sweat_smile: I just reworked the retopology to make the displacement work, and it did. However, I didn’t manage to get the UVs straight. Oh well, I’ll get that eventually. Thanx again.