Hey Guys!,
I was just wondering if anyone knows the workflow for apply a displacement map and a texture together then render in Maya Mental Ray? I have two shading networks currently, 1st is the SubSurfaceScatter skin layer made with the mix20 shader along with a simple Maya Blinn that has a 32bit Displacement Map generated from Zbrush. I have been able to get both to work seperatley, but as soon as I try and combine the 2 to get a textured model thats been displaced, I get SSS with smooth character? I lose any fine detail, but I it seems to smooth the character out. Where or How do I connect the two and get a render form mental ray? I have tried adding the Blinn Displacement into the mix20 shader but seems to not displace properly, then I tried to add the shader to the ouput connection in the character that has a slot for displacement. Nothing seems to work!??? I need help, I’m so close but so far!! Please any suggetions would be greatly appreciated!
Thanks, Mark