I have imported a human model .obj from Daz Studio into Zbrush and I would like to export dispacement maps from it. However, the resulting map file (PSD or TIFF) has no layers and all surfaces are slapped on top eachother. How Can I export the Disp maps with proper layering?
ZBrush only has one texture slot, so it displays DAZ/Poser character maps overlaid. When you bring the mesh into ZBrush, you first need to “Autogroups by UV” the object, which will allow you to export the finished maps individually and not overlaid.