@AndrewPavlick
So far I’m following this thread. I don’t have any answers.
ZBrush3.5R3
basemesh Zsphere
generatiog UVs from UVmaster that seem to be working fine
generating 2kdisplacement maps adaptive 32Bit No UVsmoothing
generating difuse image from create new texture from polypaint.
rendering in Max2010 mr using turbo-smooth and displace modifiers.
standard materal with bitmap pluged into the diffuse slot
results are similar to what Andrew is getting. difuse color is just slightly off from the Displacement.
I have a strange feeling this is linked to my displacement problem.
anyone’s help or suggestions would be great.
thanks
-ninjarobot