I have the Z2 manual and have read the online guide and notice that each tutorial seems to have a specific extra step or more (one says you need a plug in, another says you use the cage model, or the morph one etc). One says when you make the disp map in zbrush you crank the DPsubdpix and DPRres values to 4 x 4096 at BESTmode(and I dont see a BEST mode button on either Z2 or Z3 next to the make Dismap button)
another says you convert the tiff you generate from grayscale to an RGB, another says you convert the object to a subd model–another says you use mental ray to render.
Is there a bare bones step by step to making a displacement map from z to maya?
Also–I make a simple sphere model in maya all quads–auto uv map it–then take it to zbrush. and maybe end up with a 100 000 plus object after detailing it. When I get the alpha depth factor its like 1.something
or even 10. something (the tuts I see have a .number, never something with 10. in it
when i try to type that number into the alpha gain in maya
if its 10.4207 it will round it off to 10.421
is this normal?