ZBrushCentral

Displacement map problem in Zbrush

Hey guys, I’m having this issue and i can’t solve it.I ve painted the displacements map in Mari and then when i’m importing it in zbrush it’s like the texture don’t follow the uv unwrap layout and it’s just straight on the model.Zbrush displacement does not care about the uv? Because i’ve projected the displacement map in Mari on the UV.
I’m doing something wrong?

Thank you!

probably you have to flip texture along “Y” axis because zbrush and mari have differences here.