ZBrushCentral

Displacement map and UV's

I am trying to apply this rgb texture as displacement map. How can I get the displacement map to use the same UV’s ( which I have set to tile several times in the UV map section ) ?

Hi @zzeebee ,

Unfortunately displacement map creation does not support that feature. Any tiling would have to be part of the image itself, not an auto- tiling effect.

:slight_smile:

I see. Thanks @SPYNDEL !