Hi there…I was wondering if anyonw could help me with displacement map issue on zbrush 3.5 r3
I know theres no multi-displacement plugin so i dropped model down to sdlvl1 created displacement map with (sdpixl = 2, adaptive on, 32bit on).
But when I just click create displacement map it creates a normal looking map image 1 below. When I click ‘create and export’ it creates image 2 below, which maya 2010 says it can’t recognise and also looks like there is no information there.
I also go through the approximation editors process for both the ‘displacement’ option and ‘subdivision’ option, and then maya usually freezes. So then I decrease the settings…but it inflates my model so I adjust the colour balance and I get a render with no-way near as much detail as I had in zbrush. (image 3)
I never had this much trouble with zbrush 3.1 and max, and I’ve searched for tutorials and forums and can’t seem t find why i’m getting these issues???
Does anoyone have a working method of displacement with maya 2009/2010 (mental ray) and zbrush 3.5 r3???
Thanks in advance
Arvind!