Hey all
I’m currently having a bit of an issue with displacement maps from zbrush. Basically i sculpted a head from a simple base mesh which was not uv unwrapped, after finishing scultping i exported the lvl1 mesh and unwrapped it using 3ds max. I then reimported the uv mapped mesh into zbrush. Ok its a simple work flow and i’ve checked many guides on the net to insure i done it corrctly.
Anywho the problem occurs when i try to render the displacement map, the polys seem to be pushed out individually almost. Heres a few images to help.
UV layout:
Displacment settings:
Resulting render:
i’ve checked the displacement map and there doesn’t seem to be obvious lines where the polys meet, so i don’t understand what the issue is.
Hope you can help
Stu