Hi Guys, Firstly i would like to say this is 1 of the most informative and constructive sites i have ever visited & would like to thank everyone for there hard work and amazing artwork that makes me extremly envious, :lol: I’m still new to tha Game - so go easy please, lol
I have trawled thru these forums for the past 2 weeks and still cant seem to figure out my problem. I downloaded the DISPLACEMENT maps video tutorial which did help me alot but i still cant seem to get the full displacemnt detail that i do in Zbrush.
I am using MAYA 7 & at the moment i have a downgraded system AMD 2100+ 1GB Ram & Win XP pro & a 9600XT vid card ( just incase somthing could be with the specs) only untill the Ati R520 get released with Crossfire
This is for a game character & short Animation
Ok i import the model from Maya into Zbush set a morph target ( took me 4 goes to realise you need the morph as it didnt match up & with further searching ) I then create the the subdivisions to around 500,000 Polys i have taken it to 2 Million aswell and did all the details etc. I Switched the Morph back to Original then Flip the V axis & make DPsubpix at 2 & the map size 1024 & 2048 & 4096 ( tried all 3) export the alpha/DisMap out change to RGB in Photoshop and then import the DIsMap into Maya - I have also imported the model, i have tried both the original model from MAYA and also the final model ( lowest division switched morph ) from Zbrush same effect error happening
Here are my test renders.
This is what it should look like = ZBrush Render
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[color=black]As you can see there is not the same deformation in the model & there are sharp edges etc that shouldnt be there??? Any & all advice will be taken, Thanks in advance to anyone who helps