Hello! Long time lurker, first time poster, apologies if this is in the wrong thread?
Playing around with zBrush for the first time…
I am having difficulty with displacement edges from zBrush in Maya… I have searched high and low for answers… Some people with the same problems, but no solutions.
The displacement map created seems to be creating white edges on the cube, even though I haven’t painted anything there. This is causing my render to push out the edges of my object.
Any help is greatly appreciated! Thanks.
- Glenn