I’m getting some bad garbage around the uv seams… is there any setting to bake the uv past them by a defined amount, to eliminate the garbage.
Here’s a exported displacement map example… you can clearly see the uv edge issues.
I’m getting some bad garbage around the uv seams… is there any setting to bake the uv past them by a defined amount, to eliminate the garbage.
Here’s a exported displacement map example… you can clearly see the uv edge issues.
(rendering at a higher res seems to help…)
Those seams exist outside of the UV edges. They’ll only become a problem if your rendering engine pulls data in from outside the edges or if the map isn’t registered correctly on the model.
In MD3 there is a setting called Border. The default value is 8. Lowering this value will reduce the artifacting around the edges.