ZBrushCentral

Displacement creating.. how to you fix the uv seams?

I’m getting some bad garbage around the uv seams… is there any setting to bake the uv past them by a defined amount, to eliminate the garbage.

Here’s a exported displacement map example… you can clearly see the uv edge issues.

displacement render error.jpg

(rendering at a higher res seems to help…)

Those seams exist outside of the UV edges. They’ll only become a problem if your rendering engine pulls data in from outside the edges or if the map isn’t registered correctly on the model.

In MD3 there is a setting called Border. The default value is 8. Lowering this value will reduce the artifacting around the edges.