HI All
I’m after a solution to some annoying displacment artifacts.
Firstly, I appreciate that without an extensive insight into my workflow that this could be caused by a number of things.
I’m hoping someone with more experiance than me may spot the issue straight away!
Essentially, my workflow is as follows:
- Sculpt details in Zbrush.
- Duplicate subtool and ZRemesh to low poly (around 1000 polys). Use polygroups maintain decent topology.
- Subdivide the Remeshed model several times and Project All to transfer the detail back onto the remeshed model.
The new mesh looks identical to the original UNTIL I get it into my 3D app.
You can see from the attached that I’m getting some strange stuff happening around the bottom of the mesh.
Any thoughts to what I’m doing wrong? Or suggestions to a better workflow ?
I did also try the ‘Divide then project ( and repeat everal times)’ method which gave different, poorer results once over in the 3D app.