First off, I understand what a normal map is, and what a displacement map is.
Knowing a normal map gives no height info, only normal directions based on color, and a displacement gives values to how much displacement happens along a normal.
My questions are as follows:
#1 Can you combine the two? In essence having a low res base, displacing at render time to give correct silhouette and have a normal map for the details and creases?
#2 Displacements need more geometry at render time (unless using v-ray) If you were animating the character would it be best to animate the low res and use heavy displacement at render time? Or would it be better to use a mid level mesh and use only normal maps? I am wondering if displacement will cause problems in deformed areas.
It seems possible to use both since one is height and the other is normal direction, but then of course this would mean the displacement is processed before the normal.