Hi ZBC users,
I’m relatively new to zbrush but have been using softimage for a little while. I’m wondering if it’s possible to apply a zbrush alpha to a mesh with a spherical projection, the way one can apply an image as a displacement of geometry to a mesh in softimage or maya, with a spherical texture projection. I’m working with displacement maps in Softimage, but I can’t get the resolution and subdivision levels i need without slowing down my system quite a bit. The displacement maps I’m working with are terrain height maps. So I’d like to be able to bring my displacement maps and objects into zbrush to beef up resolution, and export normal maps into softimage. I’ve tried converting my displacement maps into alphas, and then painting them on to the zbrush mesh, but this feels really clumsy. Surely there’s a way to apply the image/alpha to the entire mesh without having to fiddle arround with the brush size, etc.
If anyone has any advice on how to do this or changing my workflow to get better results, I would greatly appreciate it!
best,
Conrad