Dishonored style guy.
Low poly model for games or real time engines made in ‘dishonored style’. In this case i was really inspired by Cedric Peyravernay and his beautiful works.
Sculpt - Zbrush
Retop & model - Maya
Hair - cards placing by hand in Maya with X-gen.
Texturing - Substance Painter
and presentation - Marmoset Toolbag
https://www.artstation.com/artwork/9eo64Q