This is a study I’ve been working in my free time. This was sculpted entirely in Zbrush, optimized using Z-Remesher, UV’s in Blender, and rendered in I-ray.
A base was painted using poly-paint and spruced up in Substance Painter. The end goal was to elevate my texture skills and get me more familiar with UE4. This beautiful and prehistoric specimen has been ruined by pollution. Veins that run black and suffocated by oil and micro-plastics. Their blood exploited just for the sterilization of medical instruments.
[ArtStation Post] (https://www.artstation.com/artwork/lVedBO)
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