ZBrushCentral

Dinotaur

hi this is my dinotaur concept . only base mesh now i hav b’coz sculpt work in progress… hope u lik it. n i never seen such centaur lik this according to my knowledge. but if there ny. i would lik to see tat so i can correct. n can ny one teach me how to texture n render in z brush ? if possible with ur tuto’s?:slight_smile: dinotauur.jpg critics n comments welcomeeeeee

That looks good, would like to see it sculpted.

Im not sure how to make things look real, but its got something to do with wax shaders and fur.

The main problem with your mesh is that it has a bad pose. Based on its current position, it would fall forward everytime. You may want to consider shifting the spine so it’s a bit more upright. Also, the head/neck are pulled extremely forward…not sure about the reasoning for this but in the base, it looks odd. Keep at it.

How can you judge it so harshly when its not even finished yet…

I think you misunderstood. I wasn’t trying to be harsh or even judge it really. I was attempting to point out some issues karysino may want to tweak so it can be a more solid sculpt. The base is the most important step and I thought it’d be helpful to point out potential pitfalls karysino may not have noticed. I apologize if my comments were taken as an offense, that was not my intent.

edited for credit.

I think u can make ur pose beter after rigging and binding also but my opinion u need ur human hand little bit wider or n T pose.unless it’s hard to rig and bind.

thank u for viewing n for ur comments . which made me recogonise wt my mistakes r… wil sure try to correct those first. b’coz as mr teyon told base mesh is important to sculpt. but as im jst a beginner wil hav some mistakes n sure wil b avoidin those in future. thank u.:smiley:

Looking forward to seeing how it turns out, it’s an interesting idea.

hi thanks for ur support… hope fully will be fullfillin ur hope on me. but it takes a little time. becoz hav to realter d base mesh.

This looks really promising, Teyon made good observations…that’s the beauty of this forum, as others can point out things that may not be obvious. Another thing you could do to keep the balance on the character would be to lengthen the tail, but that may go against your design

Keep it up :+1:

Teyon is right. With such mass distribution it will fall forward. Shift the spine(as Teyon suggested) or if you want to keep the same pose you have to make the tale a lot longer in order to balance it. Remember always to check that center of balance.

Anyway it looks good. Keep it up.

How exactly can we check the center of balance of our models??? Is there an automatic way to do that or is it completely intuitive???

Well, the expensive way would be to make a 3d print of your model. If you did that, you’d find it would fall forward. The other way, the less expensive way, would be to refer to real life animals. For example, though there are no dinotaurs in existence what animal has similar posture? T-rex? Velociraptor? Now what do these bipedal creatures have to support the massive front ends? Large feet and/or long tails.

If you were to give the creature an extra set of legs in the front - hey presto, it would be able to stand. Without it, it needs a counter balance to the front’s heavy end. It’s one part intuition and 99 parts observation of existing life and how/why it works I guess.

hi after u said my model need a centre of balance… n after readin ur centre of balance reply. can i ask u one question? wthr wil if i put wings to him wil tat help him to balance? r can u suggest ny other solns? plz:cry: :qu:

I would like to see a full side shot rather than a 2/3 persp shot to see just how much needs to change on the proportions. We can’t really see just how heavy or long the tail is at this angle.

hi mg…the basic blocking looks good…for the centre of balance…try to make the model stand little more vetically…it is too bended,also try making the legs little longer.

threecopy.jpg

Interesting idea, but I agree with many posts in that you’re making this hard to accept because of where your placing features. People accept something when it’s defined/based upon something they fundamentally acknowledge as plausible (even if totally out there). You can go crazy from that point, but they need something to accept, then they’ll go with whatever you do.

The wings would be pretty much pointless considering the mass they would have to carry. If they are not for flight, then smaller ones would prevent the misconception. Placement is the issue for larger wings, in this structure they would lift the shoulders, pulling the torso, pulling the big legs and tail - OUCH! That is a Robaxacet moment for sure.

The rest of the concept seems to work, but the detail so far and the pose are not doing the idea justice. Especially as your character looks to be standing on the heels of the feet, with the toes in the air.

Lot’s of little things hurt this overall and that’s probably what people are having the most issue with when trying to accept your idea.

Try a quick pose if your in ZB 3.x with Transpose to show the weighting of the character, it might also help you as well to see some of the issues.

Overall I think it’s an interesting idea, but find the upper body too small for such massive hind quarters. I think wit a little reworking you could have an interesting concept/character, depending on how far your taking this. :wink:

thought wings would help him to balance. but i dint look how it flies… hav to find some other way to balance him…:confused: n this was d centaur dog concept which i like most… i did this with net reference pic was done in mud box n z brushcentaurbdarklue.jpg

hi… something which came in my mind… mmmmmmm after many suggestions from u think i adjusted him… n thought of making some war base scene but my machine dint support. hope u lik it… comments welcomed:D posepic copy.jpg can ny one say how to do poly paint?