Wow, you really rock my friend. That’s really, really awesome work.
About your rigging and skinning part, I would have another question.
I know how I can rig a dino with bones in 3dsmax, but I had never time enough to skin my mesh with the rig.
I know it’s a very special thing, very complicated, and a lot of issues you can have during this job. So I am really fascinated about your artwork, and your deep knowledge from all the different parts in 3d.
You wrote you used for rigging CAT toolkit, I could read about this tool, and please correct me, I think it’s for rigging only, with no skinning options, right ?
But you can rig your mesh and making animations, right ?
And after rigging, you wrote you used CG SKin for skinning ??
I’ve never heared about that software, or is it a plugin ?
Could you tell us a little bit more about that and the process, how you did it ?
I mean the skinning is really a very important part, and very rare to find.
About your animation: Dude, you really rock, it’s damm good.
I am pretty sure you would make a lot of people very happy, if you could give us a little making of, concerning the process, how you did what, and for which purpose.
Of course your modelling and texturing is excellent too, but I think about that we do have many wonderfull tutorials out there, so as I said, would be a big honor for us to get from you a brief overview tutorial about your making of and how you could achieve such an excellence result, explaining the process and target-oriented to your final result, and a little bit more focused with the rigging and skinning part.
Congratulations, your artwork is really amazing.
So thank you for your eyecandy, I really love it.
Hope to hear from you soon,
take care,
capu