This looks like it’s going to be a good DVD as it’s all related to ZB 3.1
Popular highlights include:
- Importing Geometry into ZBrush
- Working with Morph Targets
- Image-based Texture Painting
- Hand-painting Texture Maps
- Sculpting on Multiple Subdivision Levels
- Controlling Stroke Attributes
- Creating Custom Alpha Brushes
- Utilizing Layers to Localize Detail
- Using Stencils for Sculpting Details
- Tuning Alpha Brushes
- Simulating Effects of Weight & Gravity
- Polypainting Techniques
- Painting with Depth and Color Simultaneously
- Painting Detail Cavity Masking
- Using ZMapper and Displacement Exporter
- Generating Normal and Displacement Maps
- Using Normal and Displacement Maps in Primary 3D App
